Welcome to the Official blog of Zombieninjaful and the Revolution Report.
Feel free to post and ask me questions and if you're not already part of the Revolution follow me on twitter @zombieninjaful and subscribe to the Zombieninjaful channel
and continue the Revolution
Background Illustrations provided by: http://edison.rutgers.edu/
Reblogged from thisistheverge  94 notes
thisistheverge:

The Assassin’s Creed curriculum: can video games teach us history? So what is the goal of playing a game rooted in history like the Battle of Okinawa, once the events have already been set, the books about them written, and the collective memory intact? As one developer told me, games are actually perfectly suited to model complex systems with a number of moving parts — which sounds a lot like the conditions of history, where chance circumstances and actors collide to create the occasional moment of extreme cultural significance. And today, as the historical game genre has expanded parallel to indie gaming’s success, there are an increasing number of ambitious games experimenting with and rearranging those interlocking, constantly shifting components.

thisistheverge:

The Assassin’s Creed curriculum: can video games teach us history?
So what is the goal of playing a game rooted in history like the Battle of Okinawa, once the events have already been set, the books about them written, and the collective memory intact? As one developer told me, games are actually perfectly suited to model complex systems with a number of moving parts — which sounds a lot like the conditions of history, where chance circumstances and actors collide to create the occasional moment of extreme cultural significance. And today, as the historical game genre has expanded parallel to indie gaming’s success, there are an increasing number of ambitious games experimenting with and rearranging those interlocking, constantly shifting components.